I did rigging for the character “Shaman”. In Blender 2.5.
Added new elements to control the fingers, face and spine. Rigging for fingers can now be done very quickly. Controls for the face (eyebrows, Jaw, lips), ease of use. Do not make a lot of shapes keys. I think this is very useful rigging. :eyebrowlift:
Ok. I made a video. It demonstrates the possibility of rigging. http://www.vimeo.com/10684954
aermartin: Yes, in Russian. However, there are pasting text in English.
“can you sub or something” - not understand
Tea_Monster: Thanks man.!
“Can I second the subtitles?” - you want to make subtitles?
Very interesting model and rigging. I like the fact that it was done in 2.5.
I have two russian speakers in my home (since my wife and her son are from Ukraine…) Let me see if I can get some help coming up with a translation for this tutorial… I will talk to my wife and son and see if they have time available for helping the “English-only” artists among us
Hi, LiquidApe. Thanks man. )
I do not like char “Shaman” in Durian commands. Their character is like a pirate.
I liked the picture “Shaman” David. I made a version of the character that I like.
I will do the animation and rendering. The shaman will perform a magical ceremony, and see what happens then. ) Sorry for my english. :)))
The video looks nice, but I can’t get it to work. First question is - does it only work in Blender 2.5? Or also in 2.49? Second question, could someone post a transcript of the steps? The subtitles are nice, but not detailed enough, and I can’t read the on-screen options. The main thing that I can’t get to work, is the second Bone’s Rotation Constraint. I’ve tried every combination of local/world/parent space, and it doesn’t move like the video. Thanks.
This method works on 2.5 and 2.49 ( 2.48).
Everything works in all versions of Blender. Look carefully videos. Use only the local space.
For this method applies a minimum of action. You miss something.
Yes, I missed something, I am trying to figure out what. However, I now have it working, although there are some differences that I don’t know if they are important.
Given three Bones (Bone.01, Bone.02, Bone.03) and one Target:
I constrained rotation on Bone.01 to Target, and left it at Worldspace/Worldspace.
I constrained rotation on Bone.02 to Bone.01, and changed it to Local With Parent/Local Space, no Offset.
I constrained rotation on Bone.03 to Bone.02, and changed it to Local With Parent/Local Space, no Offset.
From the Video, it looked like Bone.02 was rotation-constrained to the Target, and not the first Bone, but I couldn’t get it to work that way. Nor could I get get any rotation at all with just Local Space/Offset, only Local With Parent/No Offset.
It seems to be working, which is cool, but I don’t understand why it works, which means that someday it will come back and haunt me
“For all your days, prepare, and meet them ever alike;
When you are the anvil, bear - when the hammer, strike.”
Constrained “Copy rotation” on Bone.01 to Target, and left it at Worldspace/Worldspace.
Constrained “Copy rotation” Bone.02 to Bone.01, and changed it to Local Space/Local Space, Offset on.
Constrained “Copy rotation” Bone.03 to Bone.01, and changed it to Local Space/Local Space, Offset on.
Use my scheme and you will have no problems. )
In this the video is - 3 lessons: fingers, spine and face.
There are lessons on sculpting in blender 2.48. It is no longer relevant, the old version.