Some initial notes:
I describe a process I use, using the tools that I am accostomed to using. You may choose to use different tools, but for simplicity I will refer to the ones I use.
Some Basic Things:
- When making tilable textures, it is desirable to keep things fairly uniform, as far as tone.
If it isn’t, you will find out when you test it
- Learn this in GIMP: Image>>Transform>>Offset
–or in photoshop: Filters>>other>>offset
- Blender can be very useful in starting to make your tile, not only in making the background
, but also for making any objects within the tile
- If you have a crappy texture, make it into a good texture
The tools I use and what I use them for:
- GIMP for setting the offset
- Photoshop rubber stamp tool, for patching the seam
- Various paint programs that have various cool tools, including Pixia, Photoshop, Gimp, Jasc Paintshop, and Corel Procreate painter, that came with my Wacom tablet, which I use all the time.
- Blender for making background textures to start with, and any objects that are in the tile frame.
Basically how I make a tile
- start with either a clean slate or an image for a base, depending, on what you are making, and what look you want to achieve.
- change the offset in Photoshop or GIMP
- go into photoshop, and use the rubber stamp tool to patch over the seam.
- Make changes to the values, texture, basically change it in any way you want. Whatever you can dream up
- Change the offset again in GIMP
- Patch it once again, and test it out by tiling it in Blender
Here are some examples I made. Feel free to use them.
Rusty Chrome ( this is actually the rusty metal texture combined in a blend with a chrome texture by Lived )
Just in: Distressed Terrain
Gritty wall, and complimentary plain concrete texture
Medievil Stone Wall