This a question I have been pondering for along time that not only applies to blender but most 3D applications in general.
Over the months since I graduated from my college with a BA in Arts and Visual Technology I’ve come to notice how very little documentation there is available on the internet for free that deals with creation process of full animated 3D character whether it be MAYA, 3DSMAX, or Blender. During my time at school they offered a couple of classes dealing with the creation of 3D model’s that were primarily aimed more towards game development and never went deeper then what you might see in a world of warcraft model primarily taught in Maya and 3DS MAX. While it was enjoyable to learn the basic aspects of 3D modeling and character creation it didn’t dive deep enough to teach me as much as it could have.
Overthe past couple of months learning Blender after coming off of Maya and 3DSMAX I’ve come to love and enjoy it albeit some UI issues. I have spent a lot of time looking at various modeling tutorials on YouTube, primarily being drawn to the high quality videos created by the Blender Guru Andrew Price as well as those offered by Blender Cookie. While it has been enjoyable to learn many of the nifty things Blender can do for modeling I have yet to see anything concerning Rigging and Animation.
Curiously, I have combed the internet trying to search out more free documentation on the finer aspects of character creation that detail concept through final modeling, rigging, and animation and have generally either come up with squat or found that the only way to learn properly was to pay to learn either from various online courses starting at $2000 USD or DVD Tutorials I.E. Sintel, ect.
This Leads me into my Question / Proposal. Is there any real video tutorial series created at a pro level that details the modeling, rigging, and animation of characters in Blender for free? If not,Then is it possible to see the Blender Community come together to create a free tutorial series that covers these seemingly phantom topics at a pro level of explanation and presentation that would benefit the various skill levels of new comers seeking this knowledge to grow their skills as both and artist and an animation student in training?
I feel that the Blender community has both a unique position and talent base as an open source community that could open the floodgates for wisdom of the experts to be passed on to new and aspiring animators and 3D modelers and give them the chance to learn and create instead of fumbling their way through the dark.