Okay, I’m trying to give you some tips and show you the things you need to improve on. Some how you took it as an attack. The thing is that I could create one, but I am currently too busy with my own project. I think that you are one of the people who take criticism, but can’t retain it or receive it in a positive light. I can find plenty of tutorials that can give some one a better understanding on creating UV textures, modeling topology, and animation. You have to understand that the potential reader is going to have a certain expectation of quality to get to the more polished result that’s a start in the right direction.
Ever since I’ve been here in the forums, I’ve seen people come and gone telling them how things didn’t seem right to the viewer. However, the author of the thread will get to the point where they finally realized that maybe there’s a kernel of truth to my opinion; even if there’s a small amount. Every single 3d animator and artist has to follow the 12 principles of animation in order to get a polished product. You still have a long way you go. It’s a start, but there’s room for improvement. Polish your work, study on the 12 principles of animation more, and you will go far.
Don’t take this as an attack. If I didn’t say any thing about this, someone else would eventually.