It feels like I am (or at least have been) forever the beginner when it comes to Blender. But lately I have mostly only taken short breakes from it. Thanks to many years of advancements, a better GUI, interesting add-ons and a computer that can mostly handle Blender, I feel like the only thing that can hold me back is my self. So I’m embarking on a journey to become good at sculpting and related areas. That is what I’m aiming this sketchbook for. Critique and advise are welcome.
Sculpting a female body starting with the standard clay mesh and getting tired of it partly thanks to remeshing detail and GPU/RAM problems, doing a lot of remeshing.
Starting a male body sculpting, working in a similar way, but using Dyntopo and having less GPU/RAM problems. I think the mask brush might be the most important sculpting tool. I will probably do a bit more anatomy studying before leaving this one.