Hi, What I’ve got is a beveled cube that has a 4:3 image put on one of its faces so it looks like a wierd looking TV. How do I get the camera to zoom in on the image perfectly? I’ve tried just getting the box to line up with the edges of the face that have the image on it, but it is always a little bit off, and that won’t do.
The effect I’m trying to achieve is that the camera, will start out zoomed into the texture so it fills the screen, it then zooms out a bit, the cube rotates around (to show a different texture) then it zooms in again. I’m using this for a background transition in the main menu of a game I’m making. What’s happening now is the last frame of the movie, and the image in the background of the menu, are slightly off so you can see it ‘jump’.
EDIT: I just reread the post and I realized my question wasn’t quite clear. What I’m trying to do is get the edges of the texture to perfectly line up with the edges of the camera view.