I know the answer is probably - NO, but I figured I’d ask anyway …
Does the Game Engine support Emitter functions? I have a simple sky box with 6 sides of a star image for simulated space. I’d like to add a “twinkle” function to some of the stars and have the emitter randomly emit short bursts of light, but I can’t seem to get it to work. Hmmmm …
If I can’t do this using the Emitter, my thought is to generate a very small box with a lamp inside. I’d use the animation function to cycle thru opaque surfaces and every so often have a non-opaque surface that would let the light through. Thoughts?
Any other ideas for generating a twinkling star? Thanks!
instead of an emitter you can use an addobject actuator in a python script and use the actuator.instantAddObject() function.
read the documentation regarding that.
there can be some nice particle effects done with this actuator used wisely.
i yesterday generated an cube out of cubes with 512 textfields and 64 tracktoobjects by just using one empty for tracking and one plane as the textfield in the second layer
and one empty in the first layer which added the textfields and trackempties according to a list.
those 576 items rotated with 15-20 frames, so its not even that consuming as i suspected