Hello everyone, I’m really new to Blender and English is not my mother language
I’m trying to animate this character for a mobile game.
I’ve tried a few times to build a good skeleton but it always gives me this issue.
When I bind it to my mesh the shoulder and I add the IK to the arm the shoulder is twisted.
It seems as it assumes the right side of the arm as the top one.
Changing Pole Angle fixes the anatomy of the shoulder but not screws the direction of the elbow deformation.
I think the first time I used the pre-built rig and everything worked fine but I like to reinvent the wheel… hehe