I’m trying to twist an object. I’m looking for acchieving the same effect as done in this tutorial (<- Link) with 3ds max.
It’s where he twists the vine to make it seem a little more organic. I’m wondering if there’s also a simple function for that in Blender.
This is stone age, sorta, but you always could grab the last vertices of the vine and turn on proportional editing and rotate them a litte, not sure if that would help
You can add an Empty as an Object Offset in the Array and twist the empty. This will cause the arrayed object to twist as well, while it moves down the path. Sorry, I did not watch the 27 minute video you linked to. Even with my high-speed connection it was taking forever to download.
I assume this is twisting a mesh…theres a taper/twist script that Ive seen, is that the kind of thing
Its probably better to explain what you are trying to achieve in a practical example as there may be a more appropriate way to achieve the same effect.
@DichotomyMatt: Ooh, I gotta try that. But making an array out of that vine? I don’t know about that…
Sorry, I didn’t think about that. Of course I didn’t want anyone having to watch that extensive tutorial…
@denshidan: There’s a script for this? Where could I find it?
I am trying to recreate this effect in Blender. I’ve done it in 3ds max (well, with the help of that tutorial, but Blender is my favorite 3D program.
One more thing you could look at is the Elephant’s Dream Blends. Near the end they had some great animated tentacles. I however, don’t know how they made them.
I want to twist the vines around their own axis. Meaning that they look a little more organic and somehow offset. It’s exactly what Andrew Kramer does in the tutorial to which I posted the link.
I’m still very new to Blender. I’ve only been using it for a few weeks now but there has to be some kind of way to do that.
What is a helix path? Sorry, but never heard of it… Is there something special about it that a normal curve doesn’t have?
I’m also having another problem at the moment. When I want to move single vertices from a mesh or control points from a curve the whole thing moves (or rotates/scales). Is there an option I accidentally turned on?