I’ve constructed a figure wearing a long sleeve shirt with a buttoned cuff (all mesh, no cloth sim). The figure’s hand twists through a segmented forearm bone.
The elbow-to-wrist twist looks very nice, except for the button on the cuff. The twist distorts it! I’ve been using this model for awhile and only just today noticed that tiny smeared button for the first time!
Is there a way to let this button follow the twist without being distorted by it? I’m too dim to figure this out on my own and I can’t come up with a search query that sends me to a solution.