I’ve been having a frustrating problem. I’m trying to animate a torus that needs to deform along a curve path. I’ve got my curve, I’ve got my plane… but as the plane rotates along the path, it insists on rotating/flipping/and otherwise completly destroying the mesh as points and edges cross the X origin.
I hate that, haven’t found a way to fix it. I therefore sorta gave up on using curves for any means. 2D curves work flawlessly. And applying 2 curve modifiers (even though it won’t work for everything) works occasionally (although vastly more difficult to alter)
Hey,
This sounds like the “curve twist problem” which can be fixed like so:
rotate the curve 90 degrees in Edit Mode on the x axis and counter-rotate 90 degrees in Object Mode.
Thats got it. THx!