I have basically a box, where two sides needs to have a large bevel and the rest of the sides only very small ones. Yet, the small ones (which cover all of the model) play nice with the UV mapping, but the large one in the bottom right corner of the video messes it up:
Anyone know why? Is it because a new ngon was created on the side? This is 2.8, so I would have hoped that it would be a bit more intelligvent in preserving the mapping…
EDIT: If I go into edit mode and bevel, I’m fine as long as I create a chamfer… but the moment I increate the segments, the UVs go crazy for that new ngon.
EDIT 2: Worth noting is that he UVs go crazy in a different way after I apply the bevel. So perhaps there’s hope that the live modifier could perhaps be updated to play more nicely with the UVs in the future?