I have a snake and the jaw is split. That means I have a right and a left jaw bone. The tongue is parented to the left Jawbone. However, i need the tongue to be parented to the right jawbone as well so when i move both jawbones simultaneously the tongue follows the movement 100%. But when only one moves the position is only 50%.
Blender 2.92.0
You may thing about restructuring this; building up a single jaw bone which has a left and right child bone and one tongue bone. The question is: why left and right bone inthe first place ? Is this an alien creature with different anatomy?
Okay, on that point you win. Forget my second sentence (i thought only disarticulateable jaw). But anyway, maybe a pseudo bone (or even use the name armature here because it is too close to real jaw bones ) for just unite the following left and right jaw bone of the snake (see ? i learned something ) and additonally the armature chain of the tongue muscle (and now my eyes hurt of the ongoing twinkling)
Easy way to do what you want is an armature constraint. Unparent the tongue root from everything-- it should be root level. Create an armature bone constraint for it. Designate each jaw bone as a bone contributing to the armature constraint, with a weight of 0.5.