Two little Questions for my Game Project:
- How can i convert a SubSurfed Object to a real Mesh?
After that, i can decimate the Object back to a low Poly Model. (That could be Cool!)
2. How can i convert a “Light Map” to Vertex Color?
I think, irradiate an Object by a unchangeable Light is CPU-Power wastefulness, so i want to fake the Light Map. But painting by Hand is an unsatisfactorily Work.
Thx 4 Help