Whenever I go into UV/Image Editor, it only shows two faces of the overall image (at least, I think it’s two faces. It’s two different colours, at least), even though I have the camera some distance away.
If you like, you can critique what I did. I’m proud of it, considering it’s my first (well, kinda first, since I scrapped the original first because I didn’t like it (for some reason)).
In addition, how does one go about colouring the head in? I feel silly asking because I feel like I should know this without having to ask but, you know what; if I don’t ask, then I’ll never get the answer, now will I?
Anyway, any help of any sort (the former or the latter, doesn’t matter (hey, I rhymed!)) would be greatly appreciated.
Hi. Your model is not to bad. Kind of a funny looking guy, but the modeling is fairly good. That said, I am not sure I understand your actual problem. Do you understand what the UV/Image Editor is for, and what UV texturing is? If you do not, just google “UV texturing in blender” or some such phrase and you should get plenty of info. Sorry for not having a link directly and I hope I did not come across to harshly.
I should probably note that the nose isn’t supposed to be shaped that way, but I just can’t seem to get it right. But no, I actually typed something other then I meant. What I meant was that I can’t seem to get into camera perspective from 3D Editor. I don’t know why I got the two confused, but I did. Anyway, I actually figured it out, but thanks!
~St. Anonymous~
P.S. Is there anyway I can fix the nose so it doesn’t look so pointed and ugly?