The first problem I have. I’m using a multi-layer exr file as a the image input for rendering. There are the follow inputs cargroundimage, cargroundZ, cargroundimagematidx, skylayerimage, skylayerZ from two layers carground and sky. Here is the problem.
Problem 1
When I open the image filename0033 the node output a single layer with all the inputs.
When I open the image filename0001 the node output two layers (carground and sky) with the inputs of the specific layer BUT cargroundZ and skylayerZ inputs are MISSING!! I need the Z for proper compositing.
I can only render single images but not a animation because of it. I will show you the node I’m referring to.
Problem 2
I have two layers with alpha as mentioned cargroundimage and skylayerimage. I was able to separate them and merge them BUT I get a line of odd pixels in the horizon. I think it could transition better BUT I’m not sure how. The original image does not have it so I think its something with the node setup.
Ok, let me at first explain the above issue:
Try to treat this input exactly as you treat input Render Layer.
Simply select the proper render layer from the popup:
Just duplicate this node and change render layer to the one you need. It’s not possible to access passes from different render layers in the same node. We have to make copies.
“Depth”. That’s how Z-Pass is called after rendering to MultiLayer EXR.
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I was tinkering with blender and figured that. I modified the nodes to include that. A few other changes allows me better control of the horizon and foreground independently. I have not messed with creating a good random cracked ground texture yet.