Hmm, alright, thanks a lot - I will plug my 560ti back and will re-do the tests. How did you come up with tiles 240x270? Why not 256x256 but exactly 240x270? Is there some math behind it?
EDIT: Oh, i guess i understand it’s because you do the render and the output ratio is not a square. I am always baking therefore got used to square dimensions that multiplies/divides by 8
Talking about Bake developer - one thing that i am really missing is ability to turn off viewpoint dependant render preview in viewport. Instead - would be great to have ability to see exactly the preview of how will it be baked (each individual face is baked not from viewpoint’s perspective but from it’s normal perspective). If you have him on IRC - would be great to toss this idea. Many game developers do baking and not all game engines deliver great lights etc… so it is all being baked into diffuse. Adjusting lights and not seeing in viewport render preview what you will be getting is kind of not cool. So to position all lights and achieve perfect setup - it always goes like : tweak lights, bake and see, retweak lights, bake and see… instead of just moving lights and looking live preview in viewport. (this is of course only for texture baking where you need non-viewpoint dependant textures with lights, gloss etc). I’ve seen a patch where baking is allowed to be viepoint dependant, but in my case - i would appreciate non-viewpoint based (normal based instead same as bake) viewport preview.