Is there any reason why it would not be possible to use more than one particle hair system on a model at once?
I’m using vertex groups and weight painting to assign locations, but I want my character to have hair and facial hair that are different densities and slightly different textures. Otherwise, if length and style were the only factors, I’d just use one system all over. The problem is, when I switch between them in the particle system dropdown under the particle buttons, whichever one I don’t have selected no longer shows up or renders. If I reassign it, whatever editing I’ve done is lost and I have a big long hairball.
I’d love to share the blend file with you all, but the forum says I’m missing a “security token” and won’t let me upload…anything actually. I can’t even put up a little dummy file duplicating the problem.
-K