I’m having 2 problems, first is with the bishop figure. While trying to make a notch in figure, I used boolean difference modifier and got really wierd results. Is there any way to improve mesh? screenshot below:
Second problem is with sword. I can’t find any good tutorials for curved swords, so i made it on my own. I want to make the blade sharper after using subsurf.
Select twi vertices and use Alt+M to merge them. Do this on your mesh untill it is cleaner. Minimuse number if triangles where possible. Only when you’ve cleaned it up, Select the edges you want sharp and use Ctrl+E / mark sharp. Then add an edge-split modifier with ‘Edge Angle’ deselected and ‘Sharp Edges’ enabled
I want to make the blade sharper after using subsurf.
What do you mean by sharper ? For better edge definition add edge loops / Shift+E for edge creasing or edge-split modifier.