First off, Iâ€™m glad something got me to post on here because Iâ€™ve been meaning to for awhile. Thanks for moving my post to the correct section. CGCookie is awesome, and so is Blender. So I hope to frequent and learn a lot roaming around here and chatting with you all.

So if a quad is degenerate if it has any angle less than 90 degrees, how do you make objects from quads like that? With four angles, unless if all are exactly 90 (or you mean just the angle causing the (wish I even knew what to call it) extending polygon?), wouldnâ€™t it be degenerate? Iâ€™m still a little fresh to terms like degenerate. Been using Blender for about 10 or 11 months now, but I seem to still have a lot to learn about specifics like this. Any advice you can give me would be awesome. Iâ€™m trying to model steps and a slanted side part of the steps and this is the bottom of the railing going up.

Btw, I found with length analysis on, that the lengths are not exactly the same but I thought they were with how I made it.

The left sides are 11.1, 15.7, 7.72cm, and the right is 10.5cm, 14.8cm, and 7.63 cm, and the angles on the left are 33.909, 59.996 degress. The right is 38.841 and 62.752 (For some reason mesh analysis only shows me the two outside angles, not the inner). Iâ€™m going to remake it and fiddle and see what happens. If anyone has some advice on how I should change my topology tactics up to avoid seeing this, it would be super appreciated.