Two simple questions:
I’m investigating using angular velocity to turn objects in my game. Normally I would use ordinary drot as it gives a crisp turn. But to my questions:
1: I know dloc movement is bad (bad!) for fast moving objects (due to it ‘teleporting’ into objects and messing up the collision detection), but is the same true for drot? During a turn is it possible for an object to mess up the collision detection as with dloc?
2: Now, angular velocity: I can easily set this in Python, I prefer it to torque for steering as it provides a more controlled turn. But how do I control (via Python) the rotation damping (as in the physics tab)? I like to set this high (as .97) as this gives a crisp turn that does not spin forever (and gives a little inertia). If I hover over the option I see ‘GameObjectSettings.rotation_damping’ but I cannot see any reference to this in the documentation.
Perhaps I’m being thick (most likely!) but does an option for setting rotational damping exist? If it does not, is there a way to emulate it using Python?