How do I make a texture stretch all over a mesh and not repeat with every face?
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Strange question, a texture usually do exactlywhat you want
by default, and I actually could not tell you how to do what you say it does. Of course if I got your point
Have a look to the many tuts on UV mapping.
Select it and press CTRL + C (or ALT+C, cannot recall)
I presume you’re talking about UV textures because of the repeating stuff - select all the faces (AKEY in faceselect mode), then press UKEY to choose how to project the model’s UV co-ordinates. You can choose from stuff like Sphere, Cylinder, From Window, etc. To see what method will unwrap it best, I usually do a few experiments with different methods, and check how nicely the faces are laid out in the UV editor.
Yep, press ALT-C to convert it to a mesh, then Ctrl T in editmode to triangulate the mesh
(1. Create a mesh )
2. Select all faces with ‘F’ key.
3. open image loader with shift-F10
4. Then I can change the uv coords for one single face.
5. When I go back to the modelling window, the texture is there
with all faces looking the same. (like the uv coords are cloned to every face).
Ohh… never mind! I wrote this at the same time as the answere was posted… Thanx! =)