Two UV maps - Logo on top of painted texture

Hi all,

I hope I posted this in the right section of the forum, but it is a problem I really need to solve. I followed Blendercookie’s ‘rocket with a smoketrail’ tutorial and made a nice rocket, but problems started to arise when I tried to get a logo (a .png file with transparent background, with vertical ‘odysseus’ on it) on top of the normal rocket UV map/texture… It should be there on the front, without repeating itself.

I followed all the instructions (‘odysseus’ texture - type image or movie, selected the odysseus file - selected the odysseus UV map - in Mapping, selected UV coordinates with the odysseus UV map, premultiplied alpha, image mapping - extension: clip) but I see the logo with the rest of the rocket being rendered invisible.

It depends on what UV map I select in the Object Data settings: the odysseus logo or the rocket UV map. (see pictures:)

This texture should be visible under the logo (rendered with rocket UV map selected:

This is what happens when I render it with the ‘odysseus’ UV map selected:

Here are the settings I used:

Logo (odysseus) texture 1 and 2:


Rocket texture 1 and 2:


Object data:

Material:

Scene:

I hope you guys can help me out with this one; I need to apply more logos on the rocket so if this works, I can just repeat the steps I took here.
If you need more settings to look at, just ask.

Thanks in advance, yours sincerely,

Synck

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it looks like you have your alpha setting wrong. don’t always rely on tutorials for correct information. check the materials section of the blenderwiki for the correct alpha settings.