Haha, the story had me convinced
I can tell you’re starting to understand how lights and darks imply form, and that’s good. Something to watch out for is somewhat random patches. Like, the light patches on the cheeks could be worked into actual cheek bones, but for the moment they arent doing much. However, the dark patch below the bottom lip is dead on, and gives an immediate sense of depth in that area. Little things that have a big effect on the overall feel.
I like the rim lighting around the face(very well done), now try experimenting with mroe drmatic lighting setups too. Make it very clear where teh strongest light is coming from. To help with lighting, just going around and seeing how light and shadows fall in the world around you can do wonders.
I’m pretty sure you know most of this, but just in case
About the blog: Thanks man! Ratatat? I dunno what that is haha, its just a little somethign I put together during some free time on sunday, I’ll be updating it with new tracks as I make 'em.
Cant wait to see more, you’re doing great bro.