Well, the proportions aren’t bad, they are pretty good actually. But I do agree with some of the comments about waiting to play with sss and such first because your actual texture doesn’t match your sculpt at all and is obviously taking from much smaller reptile. If you are going for realism, I would suggest taking skin textures that are from a bigger reptile such as a komodo dragon or a crocodile instead of using snakes or small lizard skin textures, it doesn’t make any physical sense otherwise. As far as the model itself, its pretty good, but not to a level yet to play with shaders. Start by finishing the model itself and the textures, then play with shaders and lighting.
I find that a lot of ppls seem to try to go to fast and jump steps, but its best to follow the steps
Keep up the good work, study your subject more and you will get there.
P.S.: Recreating something isn’t really what I would call artistic. Rather its more like a study
^^Agreed. And to my defense of the “adhering to Jurassic Park,” it was more of “Hey, don’t go creating something that totally doesn’t look like a T-rex just because you feel some obligation for ‘creative license’.” Even if you were going by the Sue reference, it still didn’t look like it. Nostrils, brow, skin… it was all a little too subtle. As it stands, what you created doesn’t look like a T-rex, whether you mean that purposely, intentionally avoiding any sort of JP reference, or just taking artistic license as you said.
P.S.: Recreating something isn’t really what I would call artistic. Rather its more like a study
Exactly my point. Don’t stray from what the general public already envisions as a T-rex. If you don’t want to overly stress certain aspects of the T-rex, great, more power to you. However, don’t subdue them to the point that it’s not recognizable. And like I said before, and what JL just said, don’t skip steps.
Kick ass on that revision! I’m ready to see it take shape