Tyrannosaurus

I’ve spent the last year trying to figure out how to make good Blender models. I’ve finally discovered the secret everyone’s been hiding. One word: zbrush.

When I transfer the model to Blender with displacement and normal maps, it doesn’t look as good as in zbrush. For my displacement, I did not use zbrush’s adaptive and smoothuv modes. I’m not sure what they do, so I didn’t use them. Would that improve the quality? Is there a way to make a 100% perfect displacement map?

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The model looks great.

As for zbrush’s uv options try them and see what looks best to you.

Have you tried adjusting the displacement value? In materials under the map to tab.

Is the the blender mesh subsurfed to a high enough value?

Boo-urns! I had a decent post almost finished and the browser reset it.

Nice model!

Multidisplacement 3 is a very handy plugin for Zbrush displacement. http://blenderartists.org/forum/showthread.php?t=117247&page=11 - 3rd post down is the settings I use and some explanation.

As a general rule - if it deforms the silhouette / profile use a displacement map. If it is just surface detail - use a normal map. Took me a while to figure that out but it makes sense really.

Smooth UVs is a setting you either want to have off in both Zbrush’s exporter and Blender’s subsurf modifier or on in both. Sometimes the seams line up better than others. Still looking into that.

I’m also keen to get the best translation between both programs, will post more results in my thread as I figure them out.

Thanx - I didn’t realize they had that displacement exporter 3. I have a problem with the 32 bit tif though. I only have GIMP and I can’t change the file to exr. I haven’t tried that sub pixel accuracy thing yet either. I think the main issue is probably that 32 bit thing. I notice banding on my model. Thanks though - your post is very informative!

http://www.cinepaint.org/ depending on what os you have. Banding is most likely a bit depth thing.

http://www.imagemagick.org/script/index.php maybe this as an alternative? Looks a little daunting, but may do the job for free on windows

oh thanks for looking those up! I appreciate it!

Was as simple as using google with words like 32 bit, tiff, open exr, that sort of thing. Didn’t take too long. Nice to keep up to date on what the free software alternatives can handle anyway.

I’ve added some color to the rex. almost to rigging

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eyes and teeth seem to have a lack of texture maybe you could put a rotted texture on the teeth

If you look at nature you won’t see a lot of rotted looking teeth on tons of animals, you might see teeth where a tip broke off but not rotted.

Don’t forget to put SSS on the teeth and very slightly apply it to the skin as well, all organic materials have internal light scattering properties.

a little orange/yellow can be good i think, at my opinion

Here’s with a slight SSS

I’m not on the teeth or eyes yet - just working on the skin for now

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