ive been trying to get glitches out of blender for a while and figured that when running the GE and resizing the blender window crazy thing happen.
if the ge viewport is not full screen while running the ge [i.e you have other viewports on screen] and you resize the whole blender window, it messes up the other viewports,kinda staggers them.
but this is weird, its replaced the other viewports with what seems to me to be the textures from snailroses multitexture demo, wihch i had been running earlier, but had been closed for about 10 minutes.
does anyone have a clue whats going on here? is there a place in memory where this could have been stored? id like to figure this one out so that i can attempt to put my own glitches into blender
if anyone can give me any info on where blender stores stuff in memory or anytohng related to this that would be really great.
correct, the game engine inside of blender doesn’t redraw the non-gameblender region of the screen
so it was still in your graphics card memory, which you can’t diretly write to or guarntee to have erased things from
[in other words, you have no control over what shows up when you do this unless you draw stuff there yourself [which is defeating the purpose]]
thanks for the respoinses guys, keith ill post over ther shortly and zero_d when you say
in other words, you have no control over what shows up when you do this unless you draw stuff there yourself [which is defeating the purpose]]
do you mean afterwords with an image editor, or is it possible to draw stuff into the video memory directly-think youre post says it isnt but a bit of confusion on my part.
ill look into that glitch stella, thanks
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also zero_d as you seem to know about this stuff is is possible to do a core-dump of video-memory, i dont know what this entails but have heard of people doing this to normal ram, do you know what its about, thanks