check this out:
ive been trying to get glitches out of blender for a while and figured that when running the GE and resizing the blender window crazy thing happen.
if the ge viewport is not full screen while running the ge [i.e you have other viewports on screen] and you resize the whole blender window, it messes up the other viewports,kinda staggers them.
but this is weird, its replaced the other viewports with what seems to me to be the textures from snailroses multitexture demo, wihch i had been running earlier, but had been closed for about 10 minutes.
does anyone have a clue whats going on here? is there a place in memory where this could have been stored? id like to figure this one out so that i can attempt to put my own glitches into blender
if anyone can give me any info on where blender stores stuff in memory or anytohng related to this that would be really great.
btw running xp with an ati mobility 9600 128mb