I’m using Ucupaint to texture a model for Unity. When I bake any of the texture channels on my model, it generates these strange white pixellated artifacts on the inside of the cut on the tail, as well as a few other places but it’s most noticeable on the tail.
I’ve tried messing with the bake settings and recalculating the normals/vectors, but nothing seems to work. I’ve had this problem before with this model and I got it to work eventually, although I have zero memory of how and I don’t want to stumble onto a solution without understanding how I got there and how to avoid repeating it.
The wounds do have a shape key that opens and closes them, the current pictures are from when I baked the colour channel with the wounds closed and it caused black tris to appear as well as the underlying white artifacts. I’d post more pictures of it but as a new user I can only have one image embed.
Is there a setting I need to change? Is it an issue with the normals? I’ve bashed my head against this issue so many times with this model and I really need help.
