Blockout:
The main emphasis is on modularity, so the shape of the room is quite simple.
Interesting Project, will follow this
It is very exciting to see how this scene is developing!
Looking good! Seeing the progress from the start is neat.
Small breakdown.
Here is the material of holograms:
This master of the material that is used for most objects:
Models created in blender 2.8 using the weighted normal modifier.
Then all transferred to the blender 2.79 where with the help DecalMachine plugin creates a basis for the texture.