Hello everyone,
I’m super happy to present my last personal project !
Wireframe
Wireframe + Some FX
Creative Process
I wanted to study some stylization taking inspiration from TMNT Mutant Mayhem movie.
My initial goal was to work on an urbanish environment, and also add some FX to see how all those would play together…
Even though eventually I focused less on the environment that I initially planned, I took some extra time to make sure it can hold up especially in the distance where more stylisation/abstraction append…
Background Only
Background & UFO
Anyway, at the beginning I wasn’t really sure how to mix those constraints and what to do exactly.
Eventually by gathering references and thinking a bit I got the rough idea.
Scene Blockout
After some fiddling with those simple elements I got the composition figured out. This was a great first step since I knew I had a basis I liked that I could build upon.
Car modeling
From there I did some blocking on the set, modeled the car and started to introduce light and mood.
First Paint-over
Even though I’m not very good at drawing this is enough to test some ideas quickly and plan multiple changes.
Introducing Style
At this stage it was important to add style element to set the tone and avoid getting too realistic while modeling. I needed a character in the car and I used one from a previous project. Then I focused on the wheels to find the balance between style and realism, then added smoke and effects on the road.
Style Development
Then to keep developing this I worked on the UFO’s beam, and introduced some simpler, more abstract buildings in the background. I also tested some line work on main buildings and added a few props.
Second Paint-Over
This was about finding ideas for the UFO’s look, some stylized flares, and a few things to improve.
UFO & Flare Pass
Thanks to the paint over I had a clear separation between the thinking process/ideation and the more technical implementation, therefore it was relatively easy to add those elements.
I also abandoned the laser, at this stage I had mixed feeling and thought it worked well without !
Impact FX and more composition work
Then I added the last main element, and from there I could move on to secondary details. The first thing I did then was to work on the distance fog to make sure we make the most of those buildings.
Building details…
Then I focused on detailing the buildings. Through the whole image making I was constantly adjusting composition to make sure everything reads well and balance out elements. That’s why once I changed buildings I had to move stuff like poles around.
Last Paint Over before apocalypse
Then I did a last round of tinkering, I noticed I’ve left the wheel passing through the road and to change that without screwing everything I replaced it with a cylinder…
I also had the last minute idea of those scribbles in the smoke, I was a bit too close to finish to fully explore that, but I will definitely go back to that on another project !
And that’s about it !
I’ll make a second post that goes more into technical details, let me know if there is something you’d like me to cover !

























