Sculpting the cliff faces of my latest model, I found that what I sculpt is not what I get:
Larger image: http://img841.imageshack.us/img841/7233/cliffsculptartifacts.jpg
Circled in red, and at the red arrows, are deep creases and puckers that do not show at all in the UI, even at a preview level matching the Multires sculpt level (6). I’ve tried Smoothing these out (as can be seen in the UI window) to no avail. I don’t have a Subsurf modifier in effect since the Multires is at such a high level. Any suggestions about how to rid my sculpt of these glitches?
EDIT: It’s definitely an issue with Cycles.
This rendering is using the BI engine with the same light source, a mesh light set here for Emit =1.0 and Indirect Lighting enabled. The sculpt looks eactly like the UI version.
Why is Cycles trashing my sculpt?

