I have a leaf texture UV mapped to a plane with a black and white alpha map to make only the leaf texture visible. The texture and alpha map are the same size image. However, when rendered, a white border appears around the edges of the leaf texture as shown in the above picture. Does anyone know how to fix this problem?
My only other thought is that your alpha channel may not correlate exactly with your image. Is that possible? Can you upload the actual image that you’re using for this?
hmm… it looks like you used the magic wand tool?
like benu said, your alpha channel doesnt fit with the leaf - you should go into gimp (or something) and cut out the leaf from the inside - it wont matter if you cut a small bit of leaf off.