Hi Everyone,
The initial idea was to test some microdetail workflow on a blobby surface in Blender 3.0 but after a few hours, ended up with this head and after a few days finished this with some cloth wrapped around it. Sculpting, UV, and rendering were done in Blender 3.0. I used blender’s vertex paint while concept sculpting (Later used as base color) and Substance painter for final texturing. Hope you guys like it. Thanks!
Damn, that’s one nasty looking witch. It would be hilarious to see a batch of her kids running around her feet stealing toad nodes, bat wings, and angel hairs out of jars.