The initial idea was to test some microdetail workflow on a blobby surface in Blender 3.0 but after a few hours, ended up with this head and after a few days finished this with some cloth wrapped around it. Sculpting, UV, and rendering were done in Blender 3.0. I used blender’s vertex paint while concept sculpting (Later used as base color) and Substance painter for final texturing. Hope you guys like it. Thanks!