There is the general belief that Blender cannnot handle more than 1 million vertices in real meshes.
I have rendered up to 3 millins vertices created via SUbSurfs, with a model with less than 1million vertices. But this required around 750 megs of my 1Gb ram.
If you have a 100,000 vertices on which you dup of a 100 vertex object you have 100,100 true vetices, but at rendering time you will have 10,000,000 vertices!
The biggest problem you are having seems to be Windows, because it wants to send a problem report to MICROSOFT (who made Blender) and they are sorry for the inconvenience!
Isn’t it obvious from the text in the error message that it’s MICROSOFT’S problem, as THEY made blender?
Oh, and what kind of scene are you doing that has 14 million vertices?
see if you can split it up into a background, middle, forground, etc and compose them in the sequence editor with alpha or the zcompose plugin or something like that
aha, I read that today in another post.
Sorry to hear that your team dried up this way.
From the beginning on I’m very anxious as to what the results will be.
Wish you succes with the work ahead and i hope you guys finnish it soon
Ps. were those screenshots supersecret too?, they seem to be replaced by red crosses…