UI Continuity in the UV image editor

Just wondering… for the sake of interface continuity, wouldn’t it make more sence for n to open the properties in the UV editor on the right side, and t to open scopes on the left? Kinda like the view port. The UV editor has it kinda backward right now… no?

Just sayin… it isn’t a production killer… just kinda breaks the brain for a micro-second.
:wink:
M

I believe it’s their way of saying, “Welcome to Land of UV’s, where nothing is as it seems!”