Firstly, I’ll say that it is clear that Blender has some issues not unlike any other software, especially within the realm of complex CG software. It’s also pretty apparent that there are a few highly vocal Blender users who don’t have much/any experience with this comparable software- Maya, 3DS Max, Softimage, Modo, Lightwave, Zbrush, Mudbox etc, etc. but they seem to like to offer comparative opinions anyway. I have looked at and used most of these products and guess what? They all have on going issues!
If anyone can be bothered to take the time to look they will find that the users of other CG software are regularly up in arms about the current approach of companies like Adobe and Autodesk. Complaints of bloated software, stalled development, unfixed bugs and most recently cloud based subscriptions are pretty common around the main CG forums. Check for example http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/4249552-tom-hudson-for-3dsmax-development-leadership
Ultimately, Blender is not broken and it is disingenuous and quite a sensationalist, hysterical tabloid like headline to come out with. Although, I can understand that a headline stating ‘Blender has a few UI issues!!’ is not going grab the same amount of attention. Over the past couple of years, Blender has come on leaps and bounds starting with the ground work laid down during the 2.5 series, we now have a new render engine progressing nicely, a complete reworking and improvement of the modelling toolset, retopology, a fully usable camera tracking system! The list goes on and on, people have noticed and Blender along with its development team have correctly received praise and awards because of it.
Pros don’t use Blender! Who Cares!!
‘Pros use Autodesk, Blender must be rubbish’. I don’t think anyone agrees with this statement any more, it’s pretty clear that pros use Autodesk because it’s a major corporation that got in on the act early. Through an aggressive business approach including buying out any competition, Autodesk more or less monopolised the CG industry over a period of a number of years and if someone wants to get a job in CG they need to learn what the companies hiring ask for. Yet in recent times a shift has begun to occur, companies like The Foundry and Pixologic have started to make a major dent into Autodesk. I think it fair to say that Blender is playing a part to, perhaps not in major Hollywood movies but we must realise that they account for a very small percentage of the worlds CG application.
I believe from what I read and see in a variety of sources around the net that people are looking again at Blender and are liking what they see. The quality of work being produced is climbing steadily, a look at the galleries here and elsewhere confirms this and if there’s anything that is going to draw in new users the artwork being produced puts forward a very compelling argument.
Translate: move from one place or condition to another.
Idiot proofing. I would love to be able to fly an aeroplane or perform a triple bypass but I can’t. I’m a reasonably intelligent person, I think that maybe if I went to the expense and took the time to learn how to fly a plane, I probably could master it after a couple of years. It would be nice but I’m not really that bothered. I am passionate about CG so I have put in some time and effort there, I can operate Blender pretty well and can get it to do what I want in a reasonable amount of time because I have put the effort in. I probably am not clever/disciplined enough to learn how to perform major surgery, likewise there are a lot of people who just aren’t clever/disciplined or interested enough to learn advanced CG programs.
The Blender Foundation has done an admirable job, they are not blind to problems or feedback but with limited resources they have to prioritise. Of course this software is not the be all end all, there’ll always be disagreements about what is actually a problem and which issue should be corrected first, however one thing I’ve learnt from using Blender over the past decade is that the development team are doing a pretty good job! Feedback is good as is positive, progressive change but lets not get too carried away.