To preface this, I’m not entirely sure where I should put this since there’s no “Modelling/Texturing Help” section so I’m going to put this here for now.
Here’s what I want to talk about: Did anyone here ever play the Ultimate Spider-Man Video game from 2005? I’m actually interested in recreating the artstyle that was used in that game since it literally looks like the characters jumped off of the pages of the comics and into the game. Has anyone here ever tried to do this?
Isn’t exactly related to the topic, but that game was pretty fun.
I remember downloading a bunch of character mods for it, and even making my own.
The first skin I made was just Inverted Spidey, nothing special or complex.
You could probably start to replicate that look with a cel shaded style + Freestyler. It looks to me like they used toon shading of some sort- according to my research , they did in fact use cel shading on this specific game. Fresnel + color ramp + high gloss of some sort? + black outlines.
I don’t know if this is considered a dead thread since there hasn’t been much activity for a while. Anyway To clarify my eventual goal involving NPR shading in the style of the Ultimate Spider-Man video game here are some references I put together
These are screencaps taken from the game just to better illustrate what I want to accomplish in my project. I know that part of this will involve toon shading and texture mapping but for now I want to get the shaders to look right. here’s my first attempt at a toon shader:
Feel free to let me know what I need to do to replicate the style seen above.
Shader to RGB + Constant Color Ramps… start there
That’s what I did with the monkey head sample, however the edges are a bit too harsh for what I’m looking for as seen in the game screenshots. maybe using the actual comics as reference might help, what do you think, should I post a few panels from the comics so we can have a better idea of what to do?
I hope this thread isn’t considered dead, I’ve been trying to work out a node system to make the shader work, but I’ve finally figured out a way to recreate the shaders used in that video game, Now all I need to do is figure out how to go about creating a Spider-Man Base Model, My idea is to make the model in such a way so that the textures will be the ones showing off the details, The idea being I’d use a combination of Albedo maps, Ambient Occlusion maps and Hatching/Crosshatching overlays. I already have a reference image to use for creating my Universe’s Spider-Man, I found this on imgur but it is an official character model sheet from the video game, just to give you guys an idea of how I want my Spider-Man to look. As for the modelling method, I’m planning on using box modelling with the limbs being 8 vertices each at the start:
So long as the OP of this thread continues it, or the conversation has been carried on by others, the thread doesn’t have to be considered dead. That said, if your now starting to model a character, maybe you should start a WIP thread to show the progress of your model? It’d be better then this off topic chat. People can still help you in that thread and give you critique and ideas.