Ultimate Spider-Man (2000-2009) Style character models

To preface this, I’m not entirely sure where I should put this since there’s no “Modelling/Texturing Help” section so I’m going to put this here for now.
Here’s what I want to talk about: Did anyone here ever play the Ultimate Spider-Man Video game from 2005? I’m actually interested in recreating the artstyle that was used in that game since it literally looks like the characters jumped off of the pages of the comics and into the game. Has anyone here ever tried to do this?

Isn’t exactly related to the topic, but that game was pretty fun.
I remember downloading a bunch of character mods for it, and even making my own.
The first skin I made was just Inverted Spidey, nothing special or complex.

You could probably start to replicate that look with a cel shaded style + Freestyler. It looks to me like they used toon shading of some sort- according to my research , they did in fact use cel shading on this specific game. Fresnel + color ramp + high gloss of some sort? + black outlines.

I don’t know if this is considered a dead thread since there hasn’t been much activity for a while. Anyway To clarify my eventual goal involving NPR shading in the style of the Ultimate Spider-Man video game here are some references I put together

These are screencaps taken from the game just to better illustrate what I want to accomplish in my project. I know that part of this will involve toon shading and texture mapping but for now I want to get the shaders to look right. here’s my first attempt at a toon shader:
Feel free to let me know what I need to do to replicate the style seen above.

Shader to RGB + Constant Color Ramps… start there :slight_smile:

That’s what I did with the monkey head sample, however the edges are a bit too harsh for what I’m looking for as seen in the game screenshots. maybe using the actual comics as reference might help, what do you think, should I post a few panels from the comics so we can have a better idea of what to do?