Could someone please take a second for this…it’d be really appreciated:
a) is it common to need to move a lot of vertices around in the UVeditor, after unwrapping something? Basically restructure the whole thing in the UVeditor, so that the edges are straight, vertices evened out…etc?
b) is there a faster/better way to do this? - i’m not generally having much success getting UVmaps to look like the perfect ones in the tutorials.
c) will the vertices still align to the mesh after moving them around in this way? is that what ‘pinning’ is?
Sorry to even ask this, but I can’t find a very clear tutorial for organic-type meshes. Thank you !