I’m trying to generate excessively large terrain from splat maps created in Gaea 2. I’m talking beyond 4096x4096 grid resolution. But then I’m greeted with following error in Blender console:
Unable to allocate vertex buffer. Most likely an out of memory issue.
And the object is not displayed in the scene. It’s there, generated, but simply not visible in the viewport.
I have 192Gb of RAM and 24Gb GPU. Correct me if I’m wrong, but I have a feeling it should handle a bit more than this.
Is there a way to up memory limits in Blender or somewhere else?
