I want to arrange 9 coffee capsules in a glass, so that they set themselves in the most “physically correct” (because of gravity) way, without penetration (neither into the glass’ walls nor into one another), and without empty spaces that make them look like “floating” in the air.
To do so, I put my 9 capsules on top of the glass, chose BLENDER GAME, set them as RIGID BODY, and left them falling into the glass, running the animation recording it (in order to save the last frame, when they are in equilibrium after falling). No way, the result is inacceptable. See the attached image to see what I got.
I tried to change:
- Collision bounds checkbox
- Radius (in teh Physics/attributes panel)
- damping etc…
But I always finish with either a penetration into the glass, or with some space between the capsules.
Maybe I’m wrong (indeed I am a newbie for what concerns Blender Physics), but I tend to think that there should be is an “absolute” setting, all the others (where you finish with penetration or free space) aren’t physically correct…
Can somebody suggest me how to obtain the “physically acceptable” solution, with all capsules in equilibrium laying one over the others, and no penetration between the meshes?
Thank you in advance for your patience.