I’m experimenting with hair. E.g. I’m adding a cube, add a particle system. Change it to type “hair”. Then I change the number of segments from 5 to something else. But in particle mode, or if I modify the shape of the hair strands by a simulation I can see that the number of segments always remains the same: 5 control points (4 segments). I’m using windows 64 Bit version of Blender 2.65. Is this a bug or do I miss something here?