Hi. I imported a heavy asset as a link. I would like to change the position of one of the meshes within the link, but when I pick the linked mesh and go to Object>Relations>Make a Library Override, it is greyed out.
Another curious aspect of it is that when I use “make instance real” and the mesh becomes editable, the file weights are almost the same.
The scene without the linked mesh is 6MB with the linked mesh is 1.1 GB and with the mesh converted to “real,” is 1.2 approx…Am I missing something here? What is the advantage of linking? Or maybe the reason for links is just viewport performance, but not the file size?