I am having a horrible time trying to pack a blender file for upload to a renderfarm. I created a scene by appending, importing, and modeling myself. Basically, the datablocks seem to be full of textures I am not even aware of, and there are several missing.
I know nothing about the secret data stuff that goes on behind the scenes.
I’ve stripped the scene down to just the objects and textures. Is there any way to collect just the data used in your immediate scene? Sort of like media manager in Final Cut Pro.
I am using Cycles, and I have UV texturing.