I am creating a displacement thumbnailer and need to UV map a Sphere in such a way that it looks perfect on one side without poles. I could care less how the backside looks since the mesh will only be rendered from one angle. Example image: https://i.imgur.com/lPHuxKJ.png
I have what I need but the mesh is triangulated and I’d like to find a way to accomplish this myself.
Here’s what I am looking to re-create:
The closest I can get is camera projection in blender, but I can’t come anywhere near to what I need.
Any advice GREATLY appreciated.