When I go to render the Camera view. I get a very different image than the one in my viewport. – It looks as if the camera has moved back considerably.
I think I’m missing just one important step, I just can’t figure out what it is.
Here is the step by step of what I’ve done to create my render:
I enter the ‘0’ key on the number pad, it brings up the camera’s POV in the viewport. Next I hit F12 or select “Viewport Render Image” from the View menu. – That opens a “Blender Render” window. And it then raytraces a tiny donut. (As if the camera had been moved way back). What step am I missing? – Thanks
MacOS 10.14.3 - Blender 2.90