When I go to render the Camera view. I get a very different image than the one in my viewport. – It looks as if the camera has moved back considerably.
I think I’m missing just one important step, I just can’t figure out what it is.
Here is the step by step of what I’ve done to create my render:
I enter the ‘0’ key on the number pad, it brings up the camera’s POV in the viewport. Next I hit F12 or select “Viewport Render Image” from the View menu. – That opens a “Blender Render” window. And it then raytraces a tiny donut. (As if the camera had been moved way back). What step am I missing? – Thanks
I just need to get my head around the difference between what the viewport sees and what the camera sees while I am looking through the camera in the viewport. – I guess it’s not that hard. I just need to keep the camera’s virtual “viewfinder” in the viewport at all times and remember that “zooming” doesn’t actually “zoom” nor “dolly” the camera’s position.
I can now relax and return to the tutorial I was working on.