I am an absolute newbie in Blender, I usually use 2D tools like Gimp or Inskcape. So, I apologize if this is a stupid question. I also apologize for my possible English mistakes, as a non native English speaker.
So, here is my problem : I can’t manage to append metaballs correctly from one blender file to another. Or, more precisely, when I am in my projet, I go to File > Append, choose my .blend file and my objects to append, and in the 3D view, I can only see the mesh objects. All my metaballs are somehow hidden (though none of the “hidden” menu seems to change that). I can only see their outline. But they appear correctly in the render view… It is then difficult to modify the shapes, because I can only do modifications blindly, and render to see what I have done…
I have tried the “show hidden menu”, tried to change their material, no effect. I imagine maybe there is a tick somewhere I didn’t check ? I’ve search a lot on Google but I didn’t find anything.
Also, I tried to recreate the metaballs I could not append (add > metaball > ball). But, even if I am not in edit mode, and with nothing selected, it seems that all the metaballs I add are linked : I cannot delete one without deleting all metaballs in my project, and they are created with the same material as the already existing metaball, and it seems I cannot change that. I have found that metaballs are linked if the blender user add a ball with one ball already selected, or in “edit” mode. But there must be another parameter ?
I’m using version 2.69 (default package in my Fedora).
Thanks a lot for you help !