has anyone managed to make the Glass shader work properly in Blender 2.8?
I don’t mean that I want perfection, I’m perfectly aware that a realtime renderer won’t ever be like cycles etc. etc.
when I try to use the Glass BSDF there’s no way (or at least I didn’t find any) to see objects through the glass material.
I can get transparency if I mix the Glass shader with a Transparent node, but this won’t give the “magnify” effect that Glass should deliver normally.
Is this limitation “by design” (for some reason due to realtime rendering limitations) or it’s a bug, or am I missing some settings that needs to be changed?
Thank you in advance for your replies,