I want to anymate a character (talking about that, I found an interresting page). i still use the vertex group. The problem is that some vertices are not assigned to vertex groups.
So If I rotate my bones, no problem because those vertices shouldn’t move anyway. But If I decide to move all the bones at the same time, those unassigned vertices don’t move.
In my case, during the walk animation, I have to move all the skeleton (in pose mode) through the Z axis, because when you walk, the upper part of your body don’t always stays at still.
A solution I know will work is to select all unassigned vertices (the question is how to select them, there is many vertex groups) and assign them either to the closest bones, either to the root bone (the one I move when I move all the skeleton).
So my questions:
- How to quickly select all unassigned vertices to assign them ?
- is it possible to do it another way ?Thanks.