anyone know of a better tree texture? this one isn’t completely transparent…
Completely transparent is invisible…
But I understand what you mean. You can open it on the gimp or photoshop and erase the blue thing.
Actually, the grass is just one plane, not a grid. That’s the reason why it’s so low poly
But, very low poly yet good looking scenes can be made by using planes subdivided very few times, and using render baked textures with fake shadows from higher-poly environments…
I’ll edit the tree texture and give it to you.
thanks to umm… forgot his name. whoever created real-time particles. it helped make the fountain.
You don’t credit anyone for the particles. It’s a standard trick done by many companies. Giving credit to a blender user for ‘creating’ particles is like trying to credit ‘Fallout boy’ with the invention of music. (not to sound cynical)
Anyways, it looks good. Lighting would not be a bad idea.
meh.
i give credit to fall out boy for killing music, tho.
and, thanks for fixing the texture. it looks great now!
so…
i guess people know who to get into contact with if they need a game environment? you guys think i’m any good yet?
Your getting much better than when you first joined the forum; however, you need to keep practicing and experimenting. You need to learn how to create higher poly objects and learn all the techniques used to blend textures, create different effects etc. etc.
Try to make some realtime water. Make a small scene where the cliffs surround the level and then texture and lightbake it. Add some simple buildings. The possibilities are endless. :yes:
i know.
but, i downloaded Killers animated water texture off his site, but it doesn’t work…
and, i also have that ripple thing. how could i have that be added when the player goes in the water?
i’m guessing adding an empty with a touch sensor?