# Under City

**URL:** <https://blenderartists.org/t/under-city/1632032>\
**Category:** Finished Projects\
**Tags:** modeling, hard-surface, cyberpunk, render, texturing\
**Created:** [February 24, 2026, 1:49pm UTC](https://blenderartists.org/t/under-city/1632032 "2026-02-24T13:49:57Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Loko\_Loko](https://blenderartists.org/user_avatar/blenderartists.org/loko_loko/32/1427867_2.png) [@Loko\_Loko](https://blenderartists.org/u/Loko_Loko)\
**Post date:** [February 24, 2026, 1:49pm UTC](https://blenderartists.org/t/under-city/1632032/1 "2026-02-24T13:49:57Z")

</div>

![1 alpha_photoshop2](https://blenderartists.org/uploads/default/original/4X/c/8/0/c808d1fb043f792da16118e519bbb42ebcb39a1d.jpeg)

Blockouts

 ![blockouts](https://blenderartists.org/uploads/default/original/4X/7/0/8/70815513ec7d8710c5dd653493602913a2ff4744.png)

My Hero model

 ![1](https://blenderartists.org/uploads/default/original/4X/a/a/e/aae4f501cea430efa73b744c44ffbe6a51e340d5.jpeg)  
 ![0012](https://blenderartists.org/uploads/default/original/4X/1/e/f/1ef4593d47ba071f0cbf3f70c975201a1ae178a7.jpeg)  
 ![image](https://blenderartists.org/uploads/default/original/4X/b/2/b/b2b3488822f0b7ed58112bd75cd102173594b681.jpeg)

- The van is my own custom hero model, textured with a focus on realistic wear and rust.
- Environment built in Blender, atmosphere created with PSA, and final color grading in Photoshop.

**What do you think? Let me know in the comments!**

---

<div class="post-metadata">

**Author:** ![sozap](https://blenderartists.org/user_avatar/blenderartists.org/sozap/32/443872_2.png) [@sozap](https://blenderartists.org/u/sozap)\
**Post date:** [February 24, 2026, 6:48pm UTC](https://blenderartists.org/t/under-city/1632032/2 "2026-02-24T18:48:28Z")

</div>

> [@Loko\_Loko](#):
>
> What do you think? Let me know in the comments!

Hey ! I think you did great, there are a lot of interesting elements, but the lighting and to a lesser extent the materials don’t help the overall composition :

There is a lot of elements to process and there isn’t a visual hierachy that tell our eyes what’s important in the image, and in which order to process it.  
As a result I find myself a bit lost in all those details without having some map to process them and therefore apreciate them to their fullest.

The lighting could have helped to organize stuff better IMO.

Which is generally less an issue in your other work, but lighting, and ligthing as a compositional tool is probably something you should look into and your images are going to get even better !

---

<div class="post-metadata">

**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [February 27, 2026, 4:57pm UTC](https://blenderartists.org/t/under-city/1632032/3 "2026-02-27T16:57:13Z")

</div>

I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2026-9](https://www.blendernation.com/2026/02/27/best-of-blender-artists-2026-9/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
